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Nintendo Entertainment System

YearNameCountryFlag
2015LinusSweden
2016JANIFinland
2017SVAVARIceland
2018SVAVARIceland
2019SVAVARIceland
2020*WINGBelgium
2021*SIDNEVNetherlands
2022SIDNEVNetherlands

Hyper tapping in Tetris on the classic Nintendo Entertainment System refers to a technique where players rapidly press the left or right direction on the D-pad to move the falling Tetriminos more quickly. This technique allows for faster, and to some, a more precise movement, enabling players to clear lines more efficiently.

Hyper tapping is an advanced technique in the classic Tetris game for the Nintendo Entertainment System (NES) that involves rapidly tapping the left or right direction on the D-pad to maneuver the falling Tetriminos more quickly. In the NES version of Tetris, the Tetriminos do not drop instantly, and their movement speed can be influenced by the player’s input on the D-pad.

When a Tetrimino starts descending, players usually have limited time to decide where to place it. With hyper tapping, skilled players can gain finer control over the pieces’ movement, allowing them to position them with more precision and speed. By rapidly tapping the left or right direction, the Tetriminos can slide into tight spaces and fit through gaps that would otherwise be difficult or impossible to reach with regular movement.

Mastering hyper tapping is crucial for achieving high scores and surviving longer in the game, especially at higher levels where the speed of Tetrimino descent increases significantly. The technique allows players to manipulate the pieces with agility, enabling them to clear lines more efficiently and create opportunities for the coveted Tetris (clearing four lines at once).

However, hyper tapping is not an easy skill to acquire. It requires exceptional hand-eye coordination, quick reflexes, and the ability to anticipate the Tetriminos landing position. Moreover, overusing hyper tapping can lead to mistakes and misplacements, which can be detrimental to a player’s progress.

Overall, hyper tapping is a hallmark of skilled Tetris players on the NES, showcasing their ability to push the limits of the game’s mechanics and achieve impressive feats in this iconic puzzle video game. The technique adds a layer of depth and complexity to the gameplay, making Tetris a timeless classic that continues to captivate and challenge players to this day.

YearNameCountry
2015LinusSweden
2016JANIFinland
2017SVAVARIceland
2018SVAVARIceland
2019SVAVARIceland
2020*WINGBelgium
2021*SIDNEVNetherlands
2022SIDNEVNetherlands

Hyper tapping in Tetris on the classic Nintendo Entertainment System refers to a technique where players rapidly press the left or right direction on the D-pad to move the falling Tetriminos more quickly. This technique allows for faster, and to some, a more precise movement, enabling players to clear lines more efficiently.

Hyper tapping is an advanced technique in the classic Tetris game for the Nintendo Entertainment System (NES) that involves rapidly tapping the left or right direction on the D-pad to maneuver the falling Tetriminos more quickly. In the NES version of Tetris, the Tetriminos do not drop instantly, and their movement speed can be influenced by the player’s input on the D-pad.

When a Tetrimino starts descending, players usually have limited time to decide where to place it. With hyper tapping, skilled players can gain finer control over the pieces’ movement, allowing them to position them with more precision and speed. By rapidly tapping the left or right direction, the Tetriminos can slide into tight spaces and fit through gaps that would otherwise be difficult or impossible to reach with regular movement.

Mastering hyper tapping is crucial for achieving high scores and surviving longer in the game, especially at higher levels where the speed of Tetrimino descent increases significantly. The technique allows players to manipulate the pieces with agility, enabling them to clear lines more efficiently and create opportunities for the coveted Tetris (clearing four lines at once).

However, hyper tapping is not an easy skill to acquire. It requires exceptional hand-eye coordination, quick reflexes, and the ability to anticipate the Tetriminos landing position. Moreover, overusing hyper tapping can lead to mistakes and misplacements, which can be detrimental to a player’s progress.

Overall, hyper tapping is a hallmark of skilled Tetris players on the NES, showcasing their ability to push the limits of the game’s mechanics and achieve impressive feats in this iconic puzzle video game. The technique adds a layer of depth and complexity to the gameplay, making Tetris a timeless classic that continues to captivate and challenge players to this day.

CTEC is welcoming all styles of fair play. From 2023 we will compete in there tournaments: “CTEC GAME BOY” , “CTEC DAS” & “CTEC NES” aka “CTEC”. The latter being the bracket where “rolling” technique is present. This is the tournament which closes the event with a BOOM.

We keep CTEC news and updates together with the YELLOW logo.

DAS is the preferred NES techniques by many and considered to be the original style of playing to some. We acknowledge the qualities of DAS and will be arranging a tournament specially for this style of play in 2023. 

Announcements related to DAS will often be styled in BLUE.

Learn more on our: CTEC WIKI

NES RULESET

To access the current official set of rules please use .pdf link from this block below. The rules will be downloaded or shown as a .pdf files. The latest .pdf version will always represent the official CTEC rules and therefor. If informations, paragraph, rules or definition, which is found elsewhere, differs from the .pdf then follow what is stated in the .pdf. 

NES CTEC RULESET (2023) – uploaded 4th of October 2023

CTEC has a dedicated team working on presenting the best and most fair competition experience. 

This section will expand when more informations become official.

Expect clear guidelines and rulebook.

Learn more on our: CTEC 2023

Screens

When participating in Copenhagen at CTEC “On Location”, players will strictly be competing on original Nintendo-licensed equipment – with the exception of the screens.

There will be a row of qualification stations with NES consoles, tested controller & CRT TV available to all who participants who stands in the queue.

SCREENS: Monitors, screens/, TVs, CRTs etc are original CRTs with tubes.

CTEC (Copenhagen, Denmark) provides a row of TV CRTs by same brand to make sure each player has the same experience at every game as well as all players sharing the same experience collectively.

Due to the fragile state of the old tech and the need to move around, the screens will most likely differ in size to be able to provide as many stations as possible.

We aim at providing two categories of screens for the qualification queue.

TV: Expect quality “Bang & Olufsen” like BeoVision MX6000

PVM: High-end PVM professional screens (used for colorgrading and such).

Players in the queue are allowed to pick between the two categories but not select one specific screen.

Accepted Consoles

When playing online, we understand that the growing cost of 2nd hand consoles and the disappearing number of PAL versions available should not be limiting new players to enter the wonderful world of Tetris.

CTEC is not officially supporting clone consoles but is neither in a position to deny the presentation on the systems listed here.

If you are doubting wether or not your system will meet the standard criteria then make sure there is no option for save states and no option to use roms by default.

The systems mentioned are listed as they have proven to resemble te original and/or is not prone to cheat, saved stages and the like. We also follow guidelines for equipment sat by CTWC.

CTEC strictly uses officially licensed equipment at every event.

All systems must be displaying in PAL.

  • Nintendo Entertainment System (NES)
  • Retron1 (also allowed by CTWC)
  • Retron1HD
  • RetroUSB
  • Retro-Bit RES+(PAL version is black & blue)

Not Accepted Consoles

  • Analogue NT mini
  • Gamerz Tek (not verified)
  • Hyperkin Retron1 AV
  • Old Skill Classic N (not verified)
  • Retrobit-Bit RES+ (NTSC version in Bback & red)

When a system is “not verified” it might be accepted at a later date. “Not verified” is a label used when a decisions has not been made.

Accepted Cartridges

CTEC guarantees that all cartridges during event are approved for competition available tested and working. 
  • Tetris (also referred to as Classic Tetris or NEStris.
  • 3-in-1 version (the one with Nintendo World Cup and Super Mario Brothers)

Accepted Controllers

Players may bring their own controllers but most 3rd party products and controllers with moderations are not accepted. We follow the same set of rules as CTWC. A player may always refer to the latest set of rules regarding controllers from CTWC and overrule what is set by CTEC.
CTEC officials may disqualify any controller not listed here or for being in a state that can not be verified which includes other 3rd party controllers, controllers with turbo features, homemade moderations, etc. In extreme situations a player might be required to open the controller to check for moderation. Tools will be provided by CTEC.
It is permitted to replace the conductive rubber pad button contacts with new and/or similar type and material. 3rd party products can be used if they resemble the original and follow the rules stated above.
A score, qualification, game etc may be deleted, removed, cancelled etc due to controller not living up to the criteria.

  • Official Nintendo Entertainment System Controller (Both 004 & 004E)
  • New-Style NES controller (also known as “Dog-Bone”)
  • Goofy Foot from Total Rad Nes
  • Cadet from Hyperkin

 

Please notice that European NES consoles may have compatibility issues with certain models of the original controllers. CTEC aims at making sure as many as possible of the consoles available are compatible with all types. We can not guarantee that all consoles in a qualification que or systems setup for audiences are fully compatible. All rental stations will be serviced and compatible with both official licensed NES controller – being 004 and 004E.

Not Verified Controllers

This category of controller has not yet been verified. Either because it has not been an issue or because the decision is not yet made. The controllers in question might be accepted at a later date.

  • Nintendo NES Advantage
  • NES Max